Atomic Design

https://ik.imagekit.io/beyondpmf/frameworks/atomic-design.png
Atomic Design addresses friction in delivering consistent, high-quality user interfaces. By creating a hierarchical system, it streamlines the design and development process, improving the customer experience through a more unified product.

Atomic Design is a framework developed by Brad Frost that helps designers build consistent, cohesive interfaces by breaking down components into fundamental building blocks. These blocks are categorized into atoms, molecules, organisms, templates, and pages, allowing for scalability and reusability. This approach mirrors the chemical structure from simple to complex, making it easier to manage design systems in a modular way.

Steps / Detailed Description

Define atoms: Identify the basic building blocks of the interface, such as buttons, input fields, and icons. | Create molecules: Combine atoms to form molecules, which are relatively simple groups of UI elements functioning together as a unit. | Assemble organisms: Group molecules together to form organisms, which are complex UI components that form distinct sections of an interface. | Construct templates: Arrange organisms into templates, which lay out the structure but are devoid of content-specific details. | Develop pages: Populate templates with real content to create pages, which are the final and most concrete stage.

Best Practices

Start with a thorough inventory of components | Encourage collaboration between designers and developers | Regularly update the design system as the project evolves

Pros

Enhances design consistency | Facilitates reusability of components | Simplifies the process of scaling design systems

Cons

Can be overly rigid in less modular projects | Initial setup can be time-consuming | May not be suitable for very small projects

When to Use

Developing large-scale applications | Creating a design system from scratch

When Not to Use

Very small or simple projects | Projects requiring unique, non-reusable components

Related Frameworks

Categories

Lifecycle

Not tied to a specific lifecycle stage

Scope

Scope not defined

Maturity Level

Maturity level not specified

Time to Implement

2–4 Weeks
3–6 Months
1–2 Weeks
3–6 Months
1–2 Months
3–6 Months
1–2 Weeks
Less Than 1 Day
1–2 Weeks
Longer Than 6 Months
1–2 Weeks
Longer Than 6 Months
1–2 Weeks
3–6 Months
1–2 Weeks
1–2 Weeks
1–2 Weeks
1–2 Weeks
1–2 Days
1–2 Weeks
1–2 Weeks
1–2 Weeks
1–2 Weeks
1–2 Weeks
1–2 Weeks
3–6 Months
1–2 Weeks
1–2 Weeks
1–2 Weeks
3–6 Months
1–2 Weeks
1–2 Weeks
2–4 Weeks
1–2 Weeks
1–2 Days
1–2 Weeks
Longer Than 6 Months
Longer Than 6 Months
3–6 Months
Longer Than 6 Months
Longer Than 6 Months
Longer Than 6 Months
1–2 Weeks
Longer Than 6 Months
3–6 Months
Less Than 1 Day
3–6 Months
1–2 Months
3–6 Months
Longer Than 6 Months
3–6 Months
Less Than 1 Day
1–2 Weeks
3–6 Months
3–6 Months
1–2 Weeks
3–6 Months
1–2 Weeks
1–2 Weeks
1–2 Days
1–2 Weeks
1–2 Months
Longer Than 6 Months
1–2 Weeks
Longer Than 6 Months
1–2 Weeks
3–6 Months
1–2 Weeks
Less Than 1 Day
1–2 Weeks
3–6 Months
1–2 Weeks
3–6 Months
1–2 Weeks
1–2 Weeks
Longer Than 6 Months
Less Than 1 Day
3–6 Months
Longer Than 6 Months
1–2 Months
1–2 Weeks
Longer Than 6 Months
1–2 Weeks
3–6 Months
1–2 Weeks
1–2 Weeks
3–6 Months
Less Than 1 Day
1–2 Weeks
1–2 Weeks
3–6 Months
3–6 Months
Less Than 1 Day
1–2 Weeks
Longer Than 6 Months
1–2 Months
1–2 Weeks
1–2 Weeks
1–2 Weeks
Longer Than 6 Months

Copyright Information

Autor:
Brad Frost
2013
Publication:
Brad Frost